The Centaur Guerrilla possesses a powerful combination of abilities that allows it to both deal explosive damage and attack from a safe distance, as well as goring archers with a mighty double attack.
On Awakening, the Centaur Guerrilla gains Gallop, which grants him added range (though not added damage) and Charge Strike which allows him to keep enemies at bay.
Rank | CD | Attack | Health | Ability |
---|---|---|---|---|
3 | 1 | 5 | Cavalry Charge 1 Hit and Run | |
3 | 1 | 8 | *See above | |
3 | 2 | 8 | *See above | |
3 | 2 | 12 | *See above | |
3 | 3 | 14 | *See above | |
3 | 4 | 17 | Gallop Charge Strike 1 Hit and Run |
*NOTE: Fields that contain the text *See above means the effect remains the same until said otherwise.