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Reputation

Reputation window

Reputation (Rep) is a system that measures a player's affinity status with a particular race or class. Raising rep levels provides increases to the race/classes' Critical Hit and Block rates. Milestones in rep levels also unlock cards for purchase and one-time bonuses of Silver, player experience, fusing materials, gold and Legendary cards. Reputation points increase based on the current player's deck of cards after a victory, mission completion and region conquering or through the use of Reputation Tokens.

Critical Hit and Block[]

Critical Hit rate is the probability of a creature or skill card played to deliver twice the normal damage to its intended target. Block rate, on the other hand, is the the probability of your monster taking half the normal damage received.

Raising Reputation[]

Each race has an individual reputation level which mainly can be increased by winning a match, the reputation bonus section, and sometimes obtained through events. For reputation bonuses, a player is entitled to a one-time large sum or reputation points if one is able to attain victory of (previously conquered) areas.

Card Points[]

After each victorious match, reputation points are awarded to the player according to the number and rank of cards involved in that match. Having Human cards will earn Human race reputation points while Halfblood cards will earn Halfblood race reputation points. Similarly, having cards of your job class involved in the victorious match will earn you reputation points for that job class.

The required rank of a card to gain reputation points increases by one rank for each increment of 10 rep levels. Thus, it is advised to use the highest rank card whenever possible to attain as many points as possible early on.

Rep per card
Card Creature Skill Rep level
Expire
Common 10 40 16
Good 12 48 23
Rare 14 56 30
Epic 17 68 35
Legendary 21 84 40
Godlike 27 108 45

If you have a deck containing 30 epic creatures you will get 1020 reputation per match until reputation 35 if you have more than 20 energy. Players get 1 energy per 20 min or 72 per day so if you don't wast any energy you could get 73,440 creature reputation per day from cards. If you also do 10 bosses at hard you would get a further 27,000 reputation per day.

Bonuses

If you have more than 20 energy, you get double card reputation.

Guild skill diplomacy increases card reputation with 3% per level.

PvE losses don't give reputation.

PvP wins gives 50% more card reputation. Losses gives 50% less card reputation.

PvP that last under 2 minutes gives have reputation reduced proportionally. So a match that only last 30 seconds only gives 1/4 of the reputation it would have given if it lasted 2 minutes. This affect both winner and loser. Silver and exp are also reduced by this factor. PvE don't give less reputation even if you win a match in 6 sec.

Boss Battle Points[]

Bosses gives bonus reputation. Bonus reputation is not affected by energy, so you don't get double reputation when you have more than 20 energy.

Boss Stage 1 Stage 2 Rep level
Expire
Shimmering Cave(E) 300 Goblin 600 Goblin = or < 21
Shimmering Cave(N) 600 Goblin 1200 Goblin 21
Shimmering Cave(H) 900 Goblin 1800 Goblin 50
Dark Forest(N) 600 Beast 1200 Beast 21
Dark Forest(H) 900 Beast 1800 Beast 50
Sanguine Tribe(N) 600 Ogre 1200 Ogre < 30
Sanguine Tribe(H) 900 Ogre 1800 Ogre 50
Windy Cliff(N) 100 Halfblood 200 Halfblood < 30
Windy Cliff(H) 200 Halfblood 400 Halfblood 50
Desert Fortress(H) 200 Elf 400 Elf 50
Castle of Bones(H) 200 Human 400 Human 50
King's Mausoleum(H) 200 Undead 400 Undead 50
Ancient Den(N) 600 Beast -- ??
Ancient Den(H) 900 beast -- 50

About once per month, there is an event that gives 500,000 undead reputation, linked to the completion of King's Mausoleum.

Region Conquering[]

Reputation-conquer

Region Conquer tab

Completing regions and "Reputation missions" will award a total of 100,000 points each for Humans, Undead, Elves and Halfbloods. Reputation missions consist of repeating all of a region's battles a number of times. These will only count after conquering the region.

Human

Conquer regions (11000 points each)
 Region 1: Silver Heron Ridge
- Complete each level 1 time for 1800 points
 Region 2: Deep Winter Hills
- Complete each level 2 times for 2000 points (unlocks at Human Reputation Lv.10)
 Region 10: Forbidden Zone
- Complete each level 6 times for 3500 points (unlocks at Human Reputation Lv.20)

Undead

Conquer regions (15000 points each)
 Region 7: Hazy Marches
- Complete each level 5 times for 3000 points
 Region 8: Lost Lands
- Complete each level 5 times for 4000 points (unlocks at Undead Reputation Lv.10)

Elf

Conquer regions (11000 points each)
 Region 3: Snowy Hillside
- Complete each level 3 times for 1750 points
 Region 4: Elven Heartwood
- Complete each level 4 times for 2500 points (unlocks at Elf Reputation Lv.10)
 Region 9: Desert Ruins
- Complete each level 5 times for 3000 points (unlocks at Elf Reputation Lv.20)

Halfblood

Conquer regions (14000 points each)
 Region 5: Wild Grasslands
- Complete each level 5 times for 3000 points
 Region 6: Crusaders Folly
- Complete each level 5 times for 5000 points (unlocks at Halfblood Reputation Lv.10)

Tokens[]

Reputation Tokens can be purchased from the Ascension Tower shop for 1 Tower Coins. Each rep token can be spent to get 10,000 points in one class / race.

Pictogram voting info Note:It costs 1252 tower tokens to get from reputation level 35 to 50 in one race or class.

Level Rewards[]

Each increment of 5 levels of a race/class will allow one to claim a one-time bonus.

5 1000 Silver
10 300 Experience
15 300 Energy
48x48
Energy Fragment
Type: Item
Rank: Good
Common material for fusing cards.

Can be obtained by Extracting Epic or lower ranked cards.

Sell price:  2 Silver
/Soul
48x48
Soul Fragment
Type: Item
Rank: Good
Common material for fusing cards.

Can be obtained by Extracting Epic or lower ranked cards.

Sell price:  2 Silver
/Magic
48x48
Magic Fragment
Type: Item
Rank: Good
Common material for fusing cards.

Can be obtained by Extracting Epic or lower ranked cards.

Sell price:  2 Silver
Fragments
20 5000 Silver
25 900 Experience
30 100 Gold
35 Race: x30 Elixir of Life
48x48
Elixir of Life
Type: Item
Rank: Rare
Common material for fusing cards.

Can be obtained by Extracting Rare or lower ranked cards.

Sell price:  50 Silver

Class: x6 Class Materials
40 30000 Silver
45 Legendary Race/Class Card
50 300 Gold
Level 45 Legendaries
Human Crusader Lucanus Undead Prince Serka Beast Chief Ironhide
Goblin Raid Captain Gubba Ogre Chief Sharptooth Elf First Ranger Talenor
Halfblood Chief Hrafn Outsider Elemental Fire Dragon Kaelithus
Angel Judge Aleksandra Demon Lilith the Betrayer Warrior Command: Heroic
Ranger Disinformation Mage Charm Priest Ring of Healing

Reputation Shop[]

As race reputation levels get higher to multiples of 7, players will unlock cards in the shop and be able to exchange silver for those unlocked cards.

Card prices in the shop depend on their rarity:

Rank Price
Common 100 Silver
Good 500 Silver
Rare 2 500 Silver
Epic 18 000 Silver
Legendary 320 000 Silver
Human
Level 7 Horseman Squire Wall of Vacuum
Level 14 Grasping Wall Grand Fencer Sentinel
Level 21 Wind Shielding Wall Mercenary Captain Lance Champion
Level 28 Wind Shelter Wall Spike Wall Crusader Lucanus
Level 35 Thorn Wall Angelic Statue
Level 42 Pontiff Faol
Level 50 Jasmine the Dervish
Undead
Level 7 Vampire Zombie Guard Dead Soldiers' Wall
Level 14 Horrid Bone Wall Chilling Ghost Zombie Legionnaire
Level 21 Skeleton Wall Dread Phantom Vampire Archmage
Level 28 Bone Wall Cursed Cauldron Prince Serka
Level 35 Cauldron Wall of Dark Night
Level 42 Darius Darkhand
Level 50 Gringheist
Beast
Level 7 Hunting Dog Thunder Lizard Venomous Bat
Level 14 Hound Armoured Lizard Bloodthirsty Bat
Level 21 Sawtooth Thunder Lizard Scarlet Bat Fiery Cerberus
Level 28 Chief Ironhide
Level 35 Virulent Bat King
Level 42 Spellfire Chimera
Level 50 Lord Fleder
Goblin
Level 7 Goblin Rogue Goblin Mobster
Level 14 Goblin Bully Goblin Poacher
Level 21 Goblin Outlaw Goblin Poison Archer
Level 28 Black Market Caravan Raid Captain Gubba
Level 35 Treasure Chest
Level 42 Chief-Warden Ariella
Level 50 Warlord Graz'nak
Ogre
Level 7 Ogre Wall of Replenishing
Level 14 Ogre Berserker Wall of Revival
Level 21 Wall of Renewal Ogre Hercules Ringleader
Level 28 Wall of Recovery Chief Sharptooth
Level 35 Ogre Bone Heap
Level 42 Smasha' Rulk
Level 50 Krusha'
Elf
Level 7 Elven Hunter Pegasus Scout Arrow Keep
Level 14 Arrow Tower Elven Fire Mage Elven Longbow Archer
Level 21 Sentry Tower Elven High Priestess Pegasus Raid Leader
Level 28 Outpost Arcane Crystal Tower First Ranger Talenor
Level 35 Tower of Crystal Thornbush
Level 42 Velyn the Unscarred
Level 50 Tariel the Phalanx
Halfblood
Level 7 Centaur Archer Tengu Samurai Ancient Relic Wall
Level 14 Archaic Relic Wall Centaur Guerrilla Feles Scout
Level 21 Relic Wall Tengu Bloodseeker Feles Assassin Master
Level 28 Fragile Relic Wall Wolfclan Battle Drum Chief Hrafn
Level 35 Battle Drum Halfblood Totem
Level 42 Fenris the Butcher
Level 50 Sky Reaver Vara
Dragon
Level 7 Flame Whelp Chilled Adept Storm Whelp
Level 14 Blessed Drake Shadow Dragonkin Flame Drake
Level 21 Frost Dragon Stormy Disciple Blessed Dragon
Level 28 Draaksarus Pious Disciple Shadow Dragon
Level 35 Tharymaskus
Level 42 Tesalos
Level 50 Annie the Dragon King
Angel
Level 7 Angel Angelic Shield Cherubic Skirmisher
Level 14 Heaven's Judgement Angelic Steward Cherubic Archer
Level 21 Angelic Savior Angel Vanguard Angelic Flame
Level 28 Judge Raziel Virtuous Champion Cherubic Elite
Level 35 Judge Lenaya
Level 42 Judge Artimus
Level 50 Savior Carella
Demon
Level 7 Imp Stone Gargoyle Hellfire
Level 14 Pit Lord Bilious Ankheg Tremor Hellfire
Level 21 Greater Eye Obsidian Gargoyle Hellborn
Level 28 Pyro Herostratus Baphomet Champion Succubus Temptress
Level 35 Pestilence Kra'gash
Level 42 Aeneas the Scourge
Level 50 Merciless Mareth

Reputation Levels[]

Level Total Exp Exp to
Next Level
Rates Exp Gain
0 0 1,200 0 All cards
1 1,200 1,300 0.4 All Cards
2 2,500 1,500 0.8 All Cards
3 4,000 1,600 1.2 All Cards
4 5,600 1,900 1.6 All Cards
5 7,500 2,300 2 All Cards
6 9,800 2,800 2.4 All Cards
7 12,600 3,300 2.8 All Cards
8 15,900 3,800 3.2 All Cards
9 19,700 4,500 3.6 All Cards
10 24,200 5,200 4 All Cards
11 29,400 6,100 4.4 All Cards
12 35,500 7,000 4.8 All Cards
13 42,500 8,000 5.2 All Cards
14 50,500 9,100 5.6 All Cards
15 59,600 10,400 6 All Cards
16 70,000 11,700 6.4 Good and Higher
17 81,700 13,200 6.8 Good and Higher
18 94,900 14,600 7.2 Good and Higher
19 109,500 16,700 7.6 Good and Higher
20 126,200 18,600 8 Good and Higher
21 144,800 23,700 8.4 Good and Higher
22 168,500 26,400 8.8 Good and Higher
23 194,900 29,400 9.2 Rare and Higher
24 224,300 33,500 9.6 Rare and Higher
25 257,800 37,300 10 Rare and Higher
26 295,100 41,500 10.4 Rare and Higher
27 336,600 46,300 10.8 Rare and Higher
28 382,900 52,800 11.2 Rare and Higher
29 435,700 85,100 11.6 Rare and Higher
30 520,800 112,200 12 Epic and Higher
31 633,000 132,500 12.4 Epic and Higher
32 765,500 156,400 12.8 Epic and Higher
33 921,900 177,300 13.2 Epic and Higher
34 1,099,200 198,100 13.6 Epic and Higher
35 1,297,300 219,000 14 Legendary and Higher
36 1,516,300 302,100 14.4 Legendary and Higher
37 1,818,400 374,700 14.8 Legendary and Higher
38 2,193,100 447,200 15.2 Legendary and Higher
39 2,640,300 519,100 15.6 Legendary and Higher
40 3,159,400 593,200 16 Godlike
41 3,752,600 667,300 16.4 Godlike
42 4,419,900 757,900 16.8 Godlike
43 5,177,800 932,400 17.2 Godlike
44 6,110,200 1,039,500 17.6 Godlike
45 7,149,700 1,126,100 18 Tokens only
46 8,275,800 1,238,800 18.4 Tokens only
47 9,514,600 1,327,200 18.8 Tokens only
48 10,841,800 1,445,400 19.2 Tokens only
49 12,287,200 1,535,700 19.6 Tokens only
50 13,822,900 -- 20 --

Tips[]

To get the maximum reputation use the 30 cards in your deck and play with the cards that have highest rarity. Farming zone 1.1 gives as much reputation as any other zone and as such is the fastest way of grinding reputation.

Doing zone 1-10 extra times gives a one time reputation bonus. I would suggest waiting with collection that bonus till you got at least level 35 in the reputation class. After reputation level 35 reputation only come legendary(and godlike (if you ever got any) cards and hard bosses and tower.

Using only rep tokens (bought at Tower Shop for 1 tower-coin each), to go directly from:
30 to 35 takes 78 tokens,
30 to 42 takes 390 tokens,
35 to 42 takes 313 tokens,
40 to 42 takes 127 tokens,
42 to 50 takes 941 tokens.  

30 to 50 takes 1331 tokens,
35 to 50 takes 1253 tokens,
40 to 50 takes 1067 tokens, and
45 to 50 takes 668 tokens.  

1383 tokens would theoretically take you all the way from level 1 to 50, but they can't be used until rep-level 30. The halfway mark for total rep experience to get to level 50 is just before reaching level 45.  At level 30 you are about 4% of the way to the end, and about 1/3 of the way there at level 42.  

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