Rise Of Mythos Wiki
No edit summary
Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit
Line 17: Line 17:
 
|image=File:Mercenary Type.png
 
|image=File:Mercenary Type.png
 
|caption=Mercenary (1.0)
 
|caption=Mercenary (1.0)
|divBody=The Mercenaries are the backbone of the human army. They are a far more offensive oriented variant of the infantry. They make up for their lack of defenses with devastating single target attacks or weak strikes the cleave through a swathe of enemies..
+
|divBody=The Mercenaries are the backbone of the human army. They are a far more offensive oriented variant of the infantry. They make up for their lack of defenses with devastating single target attacks or weak strikes the cleave through a swathe of enemies. See [[:Category:Mercenary]] for all its members.
 
}}
 
}}
 
|-
 
|-

Revision as of 01:07, 27 September 2015

Humans are a race of creatures who reside in Silver Heron Ridge. Steadfast and strong, they fight for justice and light. They protect their summoner with their high health, armor, and the vigilance. They crush the enemy with a wide assortment of armor ignoring damage, both magical and physical. Their swift cavalry charge into the fray to sow disorder in the enemy ranks, while the mercenaries turn all around them to dust.

Human Cards Directory

Infantry Type
The Infantry are the backbone of the human army. What they lack in offensive prowess, they make up in defense, cleaning up enemies that broke through the lines or absorbing enemy blows. Some even possess the power to heal others. See Category:Infantry for all its members.

Infantry (1.0)
Cavalry Type
The Cavalry are the thrust of the human army. They are the most balanced of the cavalry of the major races. They charge forward with immense speed, either starting their charge with one devastating charge, or slowly increasing their power as they cleave through their foes. See Category:Cavalry for all its members

Cavalry (1.0)
Mercenary Type
The Mercenaries are the backbone of the human army. They are a far more offensive oriented variant of the infantry. They make up for their lack of defenses with devastating single target attacks or weak strikes the cleave through a swathe of enemies. See Category:Mercenary for all its members.

Mercenary (1.0)
Crossbowman Heavy Crossbowman Type
Heavy Crossbowmen are powerhouses. They possess immense health and attack, however none can attack after moving. Among all the ranged units in the game, none are better suited for the front lines than these. See Category:Crossbowman for all its members.

Heavy Crossbowmen (1.1-1.3)
Repeating Crossbow Type
Repeating Crossbowmen are a wily sort of creature. While they seem to possess low damage and low health, all is not as it seems. Their double attack and Vigilance make them a solid defensive line, and attack modifiers on them are amplified. See Category:Crossbowman for all its members.

Repeating Crossbowmen (1.1-1.3)
Priest Type
Priests are some of the most powerful healers in the game. Some priests are powerful healers which can cleanse debuffs or heal immense amounts. Others heal for somewhat less, but possess powerful holy damage to annihilate the enemy. See Category:Priest (Type) for all its members

Priest (1.1-1.3)
Human Wall Type
Human walls specialize in a balanced defense. Unlike the others, they do not possess gimmicky health manipulation abilities, just conventional health. Some possess the ability to block flight while others damage melee attackers. See Category:Wall Human for all its members.

Wall (1.0)
Other

Zodiac

Special

Zodiac creatures have the following abilities: