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==Human== |
==Human== |
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+ | A sure and steady people, humans are a very well rounded faction to bring to the battlefield. Their infantry is ever vigilant and heavily armored, helping to keep them in the fight longer. Their Templar and Paladins can also heal damaged units. Their Calvary is swift and fearsome, and their Mercenaries are well rounded combatants. |
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− | [[Human]] forces consist of infantry, cavalry, mercenaries, crossbowman, priests and walls. |
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+ | See more at: [[Humans]] |
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==Elf== |
==Elf== |
Revision as of 21:58, 10 September 2013
There are 8 races of Human, Elf, Halfblood, Undead, Goblin, Ogre, Beast and Outsider.
Human
A sure and steady people, humans are a very well rounded faction to bring to the battlefield. Their infantry is ever vigilant and heavily armored, helping to keep them in the fight longer. Their Templar and Paladins can also heal damaged units. Their Calvary is swift and fearsome, and their Mercenaries are well rounded combatants.
See more at: Humans
Elf
Elf forces consist of archers, priestesses, pegasi, pikeman, mages and walls.
Halfblood
Halfblood forces consist of feles, centaurs, tengu, silvi, werewolves and walls.
Undead
Undead forces consist of zombies, vampires, ghosts, skeletons, deathknights and walls.
Goblin
Goblin forces consist of plunderer and walls.
Ogre
Ogre forces consist of saboteur and walls.
Beast
Beast forces consist of hounds, lizards and bats.
Outsider
Currently only a single card, Judge Tytus, falls under the Outsider category.