Rise Of Mythos Wiki
No edit summary
Line 3: Line 3:
   
 
==Human==
 
==Human==
  +
A sure and steady people, humans are a very well rounded faction to bring to the battlefield. Their infantry is ever vigilant and heavily armored, helping to keep them in the fight longer. Their Templar and Paladins can also heal damaged units. Their Calvary is swift and fearsome, and their Mercenaries are well rounded combatants.
[[Human]] forces consist of infantry, cavalry, mercenaries, crossbowman, priests and walls.
 
  +
  +
See more at: [[Humans]]
   
 
==Elf==
 
==Elf==

Revision as of 21:58, 10 September 2013

There are 8 races of Human, Elf, Halfblood, Undead, Goblin, Ogre, Beast and Outsider.

Human

A sure and steady people, humans are a very well rounded faction to bring to the battlefield. Their infantry is ever vigilant and heavily armored, helping to keep them in the fight longer. Their Templar and Paladins can also heal damaged units. Their Calvary is swift and fearsome, and their Mercenaries are well rounded combatants.

See more at: Humans

Elf

Elf forces consist of archers, priestesses, pegasi, pikeman, mages and walls.

Halfblood

Halfblood forces consist of feles, centaurs, tengu, silvi, werewolves and walls.

Undead

Undead forces consist of zombies, vampires, ghosts, skeletons, deathknights and walls.

Goblin

Goblin forces consist of plunderer and walls.


Ogre

Ogre forces consist of saboteur and walls.


Beast

Beast forces consist of hounds, lizards and bats.


Outsider

Currently only a single card, Judge Tytus, falls under the Outsider category.