The Ranger's senses are exceptionally keen, and their skill of inflicting damage to enemy heroes is widely renowned. Their special skills of battlefield control pose a tremendous challenge to their enemies.
- -In-game Description
Rangers are a class of hero that the player can choose. For becoming a ranger, the player gets the True Shot spell.
The Ranger class excels at removal and direct damage. Rangers are perhaps the best PVP class boasting quick card draw skills, fast effective removal skills, and direct hero damage skills. They are very powerful verses priests because deadly blow is unaffected by sanctuary. They are also a good beginner class.
+ One of the most powerful 1v1 classes.
+ easy removal of enemy creatures (including nimbles due to Double Stab).
+ a nightmare for most defensive and Priest relying on cheap Sanctuary decks.
+ generally powerful, versatile skills.
+ only class that has a skill that directly attacks enemy player, perfect for nearly unstoppable removal of wounded enemies.
- disliked for King’s Mausoleum for his limited usefulness.
- skills that require life points can make him vulnerable to deadly tactics.
- since Ranger rush is very popular, there are more control decks to counter them in PVP.
- Require higher skill than other classes
PVP Preference Edit
+ rush and spike rush.
+ well paired with same or any other class.
PVP Deck Ideas Edit
+ rush.(heavy use of creature removal (deadly blow) and fast creatures)
+ super rush/spike rush (use of Swift Raid buffs, removals and Mifzuna/Maia, rush creatures)
+ balanced. (good usage of aggressive/defensive creatures backed by powerful removal)
+ Disinformation is very useful in Castle of Bones stage 2.
- Less useful in King’s Mausoleum.
Deals N Ranged damage to target enemy creature
Target friendly creature gains ability - Decay N: Damaged creatures will take N Shadow damage at the end of their next turn.
Two non-Wall creatures within a 2x1 area swap places.
Places a card with the highest Countdown from target enemy hero's hand into their graveyard.
Deals N Melee damage to each enemy creature within a 2x2 area. Damaged creatures cannot be healed.
|Tactic: Sunder Armor|
Target friendly creature gains +1 attack and gains the following ability - Sunder Armor: Damage dealt by this creature cannot be reduced.
Your hero loses 5 Life and immediately draws 2 extra cards.
Returns target creature to its Summoner's hand. Resets its Countdown to half of its highest number (rounded up).
Deals N Physical damage to each enemy creature within a 2x1 area.
Your hero loses 3 life. Kill target enemy creature whose Countdown is 4 or less.
Doubles all damage target enemy creature takes for 1 turn.
Increases Countdown of 4 random cards in target enemy hero's hand by 1.
Deals N Ranged damage to target enemy hero.
Your hero takes 3 Shadow damage. Kill enemy creatures whose Countdown is 2 or less within a 2x2 area.
Friendly creatures within a 2x2 area gain +3 Attack and +1 Movement for 1 turn.
Enemy creatures in a 2x2 area cannot act for 1 turn.
Target friendly creature gains ability Distraction 2: The Countdown of 1 random card in an enemy hero's hand is increased by 2 each turn.
All cards from your current hand are sent back to your deck, and you draw the same amount, +2 cards.
Copy a creature card of target hero's hand and put it into your hand.
Target creature gains ability: Explosive 3: Upon dying, deals 10 Fire damage to a adjacent creatures and heroes.
One Summoner will place all cards in hand to the Deck and receive the same amount back. All newly drawn cards have 1 less Countdown.
Summon Smoke in a 2x2 area. Creatures in Smoke gain the ability: Nimble: Cannot be targeted by single-target skills. Lasts for 3 turns.
Summons on a 2x2 area. Friendly Archers on 'High Ground' gain +2 Range and ability: Sniper (Attacks the enemy creature or hero with lowest Life in range.) Lasts for 3 turns.
Deploy the Betrayer's Gate in target square, when an enemy creature within the Gate deals or receives damage, their summoner takes the same amount of damage. Lasts for 3 turns
|Time to Die|
Target enemy creature will die upon finishing its turn